For all interested players, this is how the DFT3 Adventure was scored.
A few notes and thoughts to keep in mind while you look through…
Like in all DFT Adventures, following the main story line was the best way to collect points. For the DFT3, following the Party Leaders (Paladin) Quest Scroll was the best option as it was the main quest.
Be careful how your treat NPC’s! D&D isn’t all about combat, the Role Playing aspect is important too. If groups were mean to the Priestess in the Workcamp, for example, or hurt her, she would not provide the key to the Infirmary Closet.
Some aspects of the adventure, which were talked about in the 4 pre-game volumes of information (posted to our social media and website), highlighted the misleading aspects of the adventure. Such as the Attacked Hamlet. This adventure had three such options to lure the party off track! Because the quest was so time sensitive, going to one of these areas caused groups to lose some points. However… despite losing points, each of these area’s also provided buff’s and bonuses that were otherwise unachievable.
For example, only the teams which had their Paladin pray at the Crystal Obelisk earned +2 magical armour bonus (a gift from Pelor) during the battle on the bridge with the Scorpionfolk.
Defeating a boss creature on your first try also earned you more points than if you had to try two or three times to succeed.
Other areas, like the Garrison, wasn’t technically ‘necessary’ to explore or complete to achieve the Pyramid of Lysic. However… if you paid attention to the storyline, retaking the Garrison was needed to properly equip the Pyramid guards and take out the Geomancer who continued to cause chaos and havoc. So skipping the Garrison not only caused teams to bypass a lot of potential points, but also caused them to miss the fun mini-game we add into every DFT adventure.
The scoring system in general is designed to provide the most points to teams that focused on the primary quest, utilize their resources well, and continue their momentum forward. There were plenty of “what should we do here” moments that paused groups for 5, 10 and even 20 minutes at a time. If your group is standing idle while making decisions, know that there are other teams who make snap decisions and are pushing forward.
The furthest reaching team were fighting the Ogre Monk within the lower chambers of the Pyramid of Lysic at the end of their time period!
One final note: Whilst we love to see the competitive teams trying hard to achieve the most points, the DFT adventures are highly detailed and expansive so groups who just want to explore the world and play have a ton of options available to them. Some groups happily played and stayed within the Workcamp their entire time period.
Obviously the scoring sheets cannot be released before the tournament as there is far too much detailed information on the game itself, but from now on we will release the sheet after the tournament!


